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People say you can't take the bard out of the game, but I've seen some DMs in my time and some of them, you just can't imagine them wielding a sword or running through the underbrush without a character sheet in their hand. There's something about the way they see the world through the lens of the game that's both fascinating and a little disconcerting. I think this is where the whole bardcore phenomenon comes in - a group of folks who have taken the bard as a class and elevated it to a kind of mythic status, with some of them even incorporating elements of their own personalities into their characters. Some of them are so into it they've started calling themselves "bardic" DMs, which is just a fancy way of saying they're trying to recreate the world of Dungeons & Dragons in the real world.
The Rise of Bardcore
Now, I'm not saying all bardic DMs are bad DMs, but I think it's fair to say that some of them have a rather... let's call it a "romantic" view of what it means to be a DM. They see themselves as artists, crafting elaborate stories and characters that transport their players to another world. And in a way, that's not a bad thing - a good DM can do just that. But at the same time, I've seen some of these bardic DMs get so caught up in their own imaginations that they forget about the players, or worse, use their power as DM to impose their own views on the game.
It's a delicate balance, and one that I think some bardic DMs struggle with. They get so caught up in their own creative visions that they forget that the game is supposed to be fun for everyone, not just themselves. And yet, at the same time, I think there's something to be said for the passion and dedication that these DMs bring to the table.
The Perils of Over-Identification
The problem with the bardic DM phenomenon is that it can sometimes lead to over-identification. DMs who see themselves as artists or creators can start to confuse their own personalities with those of their characters, or worse, try to impose those personalities on the players. And that's a recipe for disaster.
I've seen it happen before, where a DM gets so caught up in their own fantasies that they start to see the game as a reflection of their own ego, rather than a collaborative storytelling experience. And that's when things start to go wrong. Players get frustrated, the game starts to break down, and before you know it, everyone's left feeling miserable. It's a shame, really, because I think the bardcore movement has some real potential - but it needs to be tempered with a sense of humility and a willingness to listen to the players.